There is no feedback as to what the player is doing wrong or how to improve their skills, instead, the track just loops until the player gets lucky enough to beat the time. To proceed with the game, the player must reach a certain time requirement to show proficiency, but the time quota is so incredibly strict that it turns the tutorial in it of itself into a frustrating experience. Instead, RIDE 4 feels that newcomers can learn best by trial and error on a test track. Upon booting up the game, there is no real tutorial to get you accustomed to how to play the game. RIDE 4’s biggest problem does not lie in graphics, however, as the core gameplay is easily one of the most frustrating and difficult experiences in a racing game, especially for newcomers to the series. RIDE 4 was not a particularly great looking game on the PS4 to begin with, so it is a real bummer to see this next-gen version fail to make the situation much better. Most of the time, there are very few NPCs along the side of certain parts of the track, which makes tracks set in major cities seem like everyone went on holiday. This is incredibly disappointing, as much of the tracks could have used extra foliage, extra spectators, or even better textures to make the tracks more lively. Putting gameplay of the PS5 and PS4 versions side-to-side will show minimal improvements between the two versions on a graphical level and, while quicker than before, loading screens are still prominent throughout menus. While the PS5 port of RIDE 4 takes advantage of the DualSense’s unique abilities, it fails to utilize the full power of the PS5’s hardware capabilities. While the DualSense makes RIDE 4 one of the most immersive motorcycle experiences from a technical level, it is a shame the rest of the game cannot live up to the same standards. Meanwhile, the adaptive triggers work wonders for control over accelerating and decelerating, as the triggers replicate the feeling and tension normally equipped on a motorcycle’s throttle. The haptic feedback makes the DualSense feel like a miniature motorcycle engine in your hands, while impressively reacting to different surfaces and weather conditions to make the experience even more lifelike. On a technical level, these features make RIDE 4 a fantastic showcase of the power of the controller. To start with the positives, the most impressive and notable feature of RIDE 4 on the PS5 is the utilization of the DualSense’s haptic feedback and adaptive triggers. While there are glimmers of potential under the surface, especially in the utilization of the DualSense, RIDE 4’s upgrade does little to try and remedy the issues present in the base game, resulting in a disappointing and incredibly frustrating experience from start to finish. Three months after the launch of RIDE 4 on the PlayStation 4, the game was given a new PlayStation 5 version. Next-gen upgrades are a fantastic way to give a game extra polish and enhance the overall experience by taking advantage of the more powerful hardware.
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